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COMPANY

Steamroller Animation

PROJECT

Overwatch 2
Season 11 - -
Season 20
Overwatch 
2026 Season 1 --
Present

ROLE

Animator
January 2024 - 
May 2026
Senior Animator
May 2026 - 
Present


ROLE

Animator
January 2024 - May 2026
Senior Animator
May 2026 - Present

PROJECT

Overwatch 2
Season 11 - Season 20
Overwatch
2026 Season 1 - Present

COMPANY

Steamroller Animation

OVERWATCH COSMETICS

Overwatch is an online Hero Shooter developed by Blizzard Entertainment.

I asked to be moved to the Overwatch team, since I was already a big fan of the game for a long time. I love the animation style and I really enjoy the variety in the characters and types of shots we get to work on. I'm only responsible for animation and camera layout.

I made the reel above at the end of 2025. As more of my shots get added to the game, I will add them to this page below and I'll make another highlight reel in the future.

These have got to be my favorite type of assignment we got on this project. I get 5 seconds to convey a tiny story through a character with a unique personality and a camera supporting that. It's a pretty unique exercise within the games industry, and I've learned a lot about pushing poses and acting to camera from working on these shots.


HIGHLIGHT INTROS



HERO SELECT ANIMATION

The Hero Select animations are a great exercise in subtlety and up-close acting.
For the Mythic Skin intros, there's a challenge in seamlessly ending the animation in a pre-existing idle pose, while making the Hero Select for a new character allows us to explore what the idle pose looks like more.

Victory poses are all about finding an interesting pose and adding believable keep-alive, sometimes reusing other content.

VICTORY POSES


Since emotes are used in-game, we need to get to the point quickly while making sure the animation looks good from every angle.

EMOTES